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Jacob_

[java] Preventing the same action from being performed too quickly?

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I've been using the LuaJava library to add lua scripting to my game. I had to add my own multithreading support: when a new script needs to be created, LuaMain.createScriptThread(source) is called, which creates a new thread of a ScriptThread object. The constructor of the ScriptThread creates a new LuaState (part of the library), the run() method executes the script. The library is kind of buggy though, if I create too many script threads quickly (rapidly clicking the Execute Command button, for example) then Java crashes (it is a native library.) I don't know C so I can't debug the library, but instead I want to limit the rate that new scripts can be made--if they are created too quickly, the extra ones are put in a queue and created one at a time. Simultaneous running is fine, but creating two threads at once is bad. How would I do this? Thanks.

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