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C# & SlimDX Engine Design Questions

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So I'm pretty much stuck at the moment. I've searched here as well as Google and cannot find what I'm looking for. I'm trying to figure out general structure for a 3D game engine using C# and SlimDX, though I guess the same concepts would apply to designing an object-oriented engine with any language/graphics API. I would like to know what some common necessary classes are and such. I mean, what each class should do and all that. Should there be a "Game" class that handles game states and such, and a graphics class that handles D3D device initialization, rendering, etc., or what? If you have links then there would be no need to type a lot of information. :-P I just didn't find answers everywhere I looked. I'm sure it's different with every engine but from what I've read there are common practices and standards and the like. Thanks!

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