Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Error: Unresolved external '_main'

This topic is 6128 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi ... Newbie here and I registrated today ... Now to my problem ... im currently testing Nehe:s Opengl tutorials and when I tries to compile the cpp code I gets this message: Error: Unresolved external ''_main'' referenced from C:\BC\LIB\C0X32.OBJ Does anyone know why I get it and what I should do to get ride of it ??? (Getting a little mad because I just spent 3 hours trying to make all the lib files and such to work(Which they does now))

Share this post


Link to post
Share on other sites
Advertisement
hmm ... Yet another newbie question ...

Error: Unresolved external ''auxDIBImageLoadA'' referenced from D:\CPP LÄXA\LESSON19\TEST.OBJ

I get this error when trying to compile the code from lesson 19 ... Got any clue of whats wrong =?=

Share this post


Link to post
Share on other sites
Yea ... But the tutorial only shows how to do it for visual c++ ... And Im using Borland c++ 5.02 ...

Edited by - noiser on August 9, 2001 5:15:45 AM

Share this post


Link to post
Share on other sites
I am only used to borland''s commandline compiling.

The way to do is
1) pragmas - add the following at the start of the code
#pragma comment(lib, "PATH/LIBRARY")
#pragma comment(lib, more libraries)

Path = directory of library.

2) use -LPATH -lLibrary

Share this post


Link to post
Share on other sites
Error: ''C:\BC5\LIB\GL\GLAUX.LIB'' contains invalid OMF record, type 0x21

Error: ''C:\BC5\LIB\GLAUX.LIB'' contains invalid OMF record, type 0x21

It makes no differense which one I choose ...


One problem solved ... Another one appers ...
Any clues ???

(Wants visual c++, But only got Borland)

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!