Milkshape Animation

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11 comments, last by Nairb 22 years, 8 months ago
Try mmgr

(see www.flipcode.com''s ask midnight column. It is implemented in PortaLib at http://rsn.gamedev.net - its just an #include - and there is a FAQ there on how to use it).


~~~
Cheers!
Brett Porter
PortaLib3D : A portable 3D game/demo libary for OpenGL
~~~Cheers!Brett PorterPortaLib3D : A portable 3D game/demo libary for OpenGLCommunity Service Announcement: Read How to ask questions the smart way before posting!
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Hey,
I''m sure it is fully functional in PortaLib... I''ve read all your tutorials, most of which you seem to base off PortaLib ;-) But I, stubborn as I am, am forcing myself to learn it the hard way... guess work. :-) ( That''s more or less how I loaded the model, ''cause I didn''t have a reference off the file format handy... ). Animation, however, I''m nearly copying off of you... there was no way I could have guessed all the crap I had to do ;-)
Anyway... should I ever get something working, I''ll post some pretty pictures. :-D

--Nairb


I use Portalib as a reference for everything because it basically grew out of tutorials. It started out as a rewrite for NeHe''s base code. In the space of 5 days I had added the first model loader, fonts, textures, and window creation and it had outgrown that and I decided to launch it separately. Unforutunately, its been pretty slow since

Anyway, best of luck. No problem writing your own code for things - it is the best way to learn it. Use Portalib as a reference, and if you find yourself doing things not included, contribute it. Its really a toolkit, that''s all it was ever meant to be and ever will be.

Definitely try the memory manager. Paul Nettle''s articles explain it enough without needing to dig into my code

~~~
Cheers!
Brett Porter
PortaLib3D : A portable 3D game/demo libary for OpenGL
~~~Cheers!Brett PorterPortaLib3D : A portable 3D game/demo libary for OpenGLCommunity Service Announcement: Read How to ask questions the smart way before posting!

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