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Texturing Haywire

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Hello to all. I'm currently facing a problem. I've currently set a texture however i'm not sure why the texture seems to be distorted. I've attached a photo of the texture and my code for initialising the texture and applying it is as such initialising of the texture
	tex_image[0] = LoadBMPFile("woodenfloor.bmp");
	tex_image[1] = LoadBMPFile("wall.bmp");
	tex_image[2] = LoadBMPFile("check.bmp");

	for (int i = 0;i < 3; i++)
	{
		glGenTextures(1,  &textureID[i]);                  // generate texture
		glBindTexture(GL_TEXTURE_2D, textureID[i]);
		gluBuild2DMipmaps(GL_TEXTURE_2D, 3, imageWidth, imageHeight, GL_RGB, GL_UNSIGNED_BYTE, tex_image[i]);  
	}
	
		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
		glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glEnable(GL_TEXTURE_2D);	// enable 2D texturing  


The code for applying it to the texture
	glBindTexture(GL_TEXTURE_2D, textureID[2]);
	glMaterialfv(GL_FRONT, GL_AMBIENT, gAmbientfloor);
	glMaterialfv(GL_FRONT, GL_AMBIENT, gDiffusefloor);
	glBegin(GL_QUADS);
	glNormal3f(0.0f, 0.0f, 1.0f);
	glVertex3f(-100.0f, 0.0f, 80.0f);glTexCoord2f(0.0f, 0.0f);	
	glVertex3f(100.0f, 0.0f, 80.0f);glTexCoord2f(1.0f, 0.0f);
	glVertex3f(100.0f, 100.0f, 80.0f);glTexCoord2f(1.0f, 1.0f);
	glVertex3f(-100.0f, 100.0f, 80.0f);glTexCoord2f(0.0f, 1.0f);
	glEnd();


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The problem is caused by the texture coords. You have to define them before defining the vertex position, so how you wrote it you'r defining the tex coords everytime for the next vertex

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This topic is 2796 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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