Jump to content
  • Advertisement
Sign in to follow this  
majek

[D3DX10/11] Another newb question

This topic is 2955 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

If D3D11 is just a superset of D3D10, and there's no fixed function pipeline for D3D11... My question is, would I be able to use D3DX10.h in conjunction with D3D11 to use interfaces like ID3DX10Mesh and ID3DX10Font in my game?

Share this post


Link to post
Share on other sites
Advertisement
You can use ID3DX10Mesh indirectly, but you cannot use D3DX10FONT.

The mesh works because you can extract the raw data for D3D11 to use, without any requirement of using the D3D10 API. The data layout is the same for either, and where necessary you can easily write a translation.

The font stuff doesn't leave you any option since it's coded directly to the D3DX10 API. D3DX10Font was dropped in preference for using Direct2D.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!