Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Help appreciated - printing loop

This topic is 6251 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I would like to know 2 things that I cant find in my C++ books: 1. Could someone please show me how I can use a function to print another functions output x amount of times, where x is input by the user. Ex. int line( int b ) { return square( b )??????? } int square( int a) { if ( a == 0 ) return 0; cout << "*"; return square( a - 1); } It seems to be as easy as just telling line() to return square( b) but that didnt work and everything else I have tried does NOT work, and this has been driving me nuts. ANY HELP APPRECIATED 2. How do I make a function return an asterik *, or a word. Ex. return *; OR do I put return " * "; AS for a word do I put return cout << "hello"; or just... return "hello"; none seem to work for me... ANY HELP WITH THE ABOVE 2 PROBLEMS WOULD JUST BE SUPER!!!! AND WOULD HELP A LOT. ANY HELP APPRECIATED!!!! Sincerely Me. Edited by - felisandria on August 9, 2001 10:07:56 AM

Share this post

Link to post
Share on other sites
returning integers and other numbers/Structures is relatively easy

struct MYDATA{
char word[20];
int myNumber;

int myFuction(int Number)
int myRetunNumber;

myRetunNumber= square(number -1);

return myRetunNumber;

char myOtherFunction(char character)
if(character == ''a'')
return ''A''
if(character == ''c'')
return ''C''
return character;

MYDATA mySuperFunction()
MYDATA SomeStuff;

SomeStuff.word = "hello";
SomeStuff.myNumber =1;

return SomeStuff

void main ()
int aReturnedNumber;
MYDATA someSameStuff;

for(int i = 0; i<5; i++){
aReturnedNumber = myfunction(45+i);
printf("%i",&aRetunedNumber); //not to sure how to do that
//with cout
if(myOtherFunction(''a'') == ''A'')
someSameStuff = mySuperFunction();
printf("%c %i",&someSameStuff.word, &someSameStuff.myNumber);

as for string well thay are a cow... they are a bit of a bugger, usually its best to return apointer to a string of chars and i carnt think of how otherwise to do it of the top of me head x cept for including the variable for the string within a structure

~prevail by daring to fail~

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!