[SDL] "Always on Top" Surfaces..

Started by
1 comment, last by mmertt 13 years, 12 months ago
Hi! I can not figure out creating a surface which stays always on top of other surfaces without being affected by their motions or animations. For example, creating a "Skills" or "Stats" window in a rpg game. Even is it possible to create a layer system for all surfaces in order to determine their priority?
Advertisement
Yes, it's possible.

Quote:
I can not figure out creating a surface which stays always on top of other surfaces without being affected by their motions or animations.


Can't you change the order in which objects are dawn? I.e., draw the GUI last?
Yes, it instantly worked. My question seemed to be a stupid one. :)

Thanks for help.


Quote:Original post by _fastcall
Yes, it's possible.

Quote:
I can not figure out creating a surface which stays always on top of other surfaces without being affected by their motions or animations.


Can't you change the order in which objects are dawn? I.e., draw the GUI last?


This topic is closed to new replies.

Advertisement