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wuh84

A few questions about scripting

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Hi everyone, Since I don't have any experience on the industrial gaming development, I am curious about how the scripting works and hope some of you could share some experience to me. I read some books and articles but still want to know some real examples. So I listed my questions as follows and hope anyone could give me some insights. 1. What parts of game development are written by scripting? engine base code/gameplay/or others? can anyone specify more details? 2. For an entire game, how many percents of codes are written by scripting? I know it varies dependent on many aspects, but could anyone show some real numbers? or maybe a range? I am also looking forward to other facts about scripting if someone could share. any comments are greatly welcomed! Thanks in advance! hao

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Here is a good paper by Tim Sweeney from Epic. He talks about the breakdown of the 3 types of coding found in Gears of War (scripts/engine/shader).

http://www.scribd.com/doc/5687/The-Next-Mainstream-Programming-Language-A-Game-Developers-Perspective-by-Tim-Sweeney

Enjoy!

-ddn

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Quote:
Original post by ddn3
http://www.scribd.com/doc/5687/The-Next-Mainstream-Programming-Language-A-Game-Developers-Perspective-by-Tim-Sweeney
-ddn


Wow, really impressive and informative. Thanks!

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