Sign in to follow this  
wuh84

A few questions about scripting

Recommended Posts

Hi everyone, Since I don't have any experience on the industrial gaming development, I am curious about how the scripting works and hope some of you could share some experience to me. I read some books and articles but still want to know some real examples. So I listed my questions as follows and hope anyone could give me some insights. 1. What parts of game development are written by scripting? engine base code/gameplay/or others? can anyone specify more details? 2. For an entire game, how many percents of codes are written by scripting? I know it varies dependent on many aspects, but could anyone show some real numbers? or maybe a range? I am also looking forward to other facts about scripting if someone could share. any comments are greatly welcomed! Thanks in advance! hao

Share this post


Link to post
Share on other sites
Here is a good paper by Tim Sweeney from Epic. He talks about the breakdown of the 3 types of coding found in Gears of War (scripts/engine/shader).

http://www.scribd.com/doc/5687/The-Next-Mainstream-Programming-Language-A-Game-Developers-Perspective-by-Tim-Sweeney

Enjoy!

-ddn

Share this post


Link to post
Share on other sites
Quote:
Original post by ddn3
http://www.scribd.com/doc/5687/The-Next-Mainstream-Programming-Language-A-Game-Developers-Perspective-by-Tim-Sweeney
-ddn


Wow, really impressive and informative. Thanks!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this