Sign in to follow this  

D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR Problem

This topic is 2791 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi take a look at my reflection code: Dim Mat As D3DMATRIX, mat2 As D3DMATRIX D3DDevice.GetTransform D3DTS_VIEW, Mat D3DDevice.GetTransform D3DTS_WORLD, mat2 D3DXMatrixInverse Mat, 0, Mat Mat.m41 = 0# Mat.m42 = 0# Mat.m43 = 0# Mat.m44 = 0# D3DDevice.SetTextureStageState 1, D3DTSS_COLOROP, D3DTOP_ADD D3DDevice.SetTextureStageState 1, D3DTSS_COLORARG1, D3DTA_TEXTURE D3DDevice.SetTextureStageState 1, D3DTSS_COLORARG2, D3DTA_CURRENT D3DDevice.SetTextureStageState 1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT3 D3DDevice.SetTransform D3DTS_TEXTURE1, Mat D3DDevice.SetTexture 1, MeshCubeTex(FoundMeshCubeTexID) D3DDevice.SetTextureStageState 2, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE If TheMesh.AdvanceTex(PassNo).TexEffect = 4 Then D3DDevice.SetTextureStageState 1, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR Or 1 this Reflection works just fine when i do no scale or rotate on my mesh (D3DTS_WORLD is Identity) but when i transform my mesh it show a bad Reflection I also try . . . . D3DDevice.GetTransform D3DTS_WORLD, mat2 D3DXMatrixMultiply Mat, Mat, mat2 D3DXMatrixInverse Mat, 0, Mat Mat.m41 = 0# . . . . . it's not working too what i have to do!?

Share this post


Link to post
Share on other sites

This topic is 2791 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this