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[SlimDX] new engine video watershading

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Nice !

It would be handy if you could list the effects you've implemented and maybe a short background of the technique you used. I also liked your grass video, very nice stuff. I do have one critique though, and thats that the terrain is very very blocky, which lets the demo down.

curious though ... is that a skybox? or a procedural sky?

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The terrain ist just a simple model for testing :-) so i think i must create a new one and textur it by shader...
the sky is a simple procedural sky.

The article for technical background will be released @wordpress, but still in german language...

so the basic technique to render the water is by creating a:
refractionmap, reflectionmap, a depthmap for waterfog and softedges.
specular is done by render a specularmap, bloom it and @by postprocess to scene.

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Hey !! Thank you :-)
if someone has some webspace, the compiled demo could be released for downloading to watch it live.

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