[SlimDX] new engine video watershading
here ist a new video of my small SlimDX Engine. The video shows the simple vegetation shader and the enhanced lakewatershader... have fun :-)
">The Fallen Temple
Nice !
It would be handy if you could list the effects you've implemented and maybe a short background of the technique you used. I also liked your grass video, very nice stuff. I do have one critique though, and thats that the terrain is very very blocky, which lets the demo down.
curious though ... is that a skybox? or a procedural sky?
It would be handy if you could list the effects you've implemented and maybe a short background of the technique you used. I also liked your grass video, very nice stuff. I do have one critique though, and thats that the terrain is very very blocky, which lets the demo down.
curious though ... is that a skybox? or a procedural sky?
The terrain ist just a simple model for testing :-) so i think i must create a new one and textur it by shader...
the sky is a simple procedural sky.
The article for technical background will be released @wordpress, but still in german language...
so the basic technique to render the water is by creating a:
refractionmap, reflectionmap, a depthmap for waterfog and softedges.
specular is done by render a specularmap, bloom it and @by postprocess to scene.
the sky is a simple procedural sky.
The article for technical background will be released @wordpress, but still in german language...
so the basic technique to render the water is by creating a:
refractionmap, reflectionmap, a depthmap for waterfog and softedges.
specular is done by render a specularmap, bloom it and @by postprocess to scene.
Hey !! Thank you :-)
if someone has some webspace, the compiled demo could be released for downloading to watch it live.
if someone has some webspace, the compiled demo could be released for downloading to watch it live.
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