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chronozphere

SDL_SetTextInputRect?

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Hey, I don't really understand what SDL_SetTextInputRect does. The docs don't really explain things in detail. It just says:
Quote:
void SDL_SetTextInputRect(SDL_Rect *rect); rect is the rectangle which the system input methods are going to show candidate window near it and marked text in it. You should update this rectangle as you type.
I don't really understand it. For example I dont get why the system needs to know where characters are going to be shown, because AFAIK the application is responsible for this. Does it have to do with line-wrapping?? Thanks in advance

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