tiny why?

Started by
6 comments, last by dave 13 years, 12 months ago
Hi guys I was wondering why tiny.x is facing down? It just seems odd that all the other models are fine but this one is always facing down... :)

Game Development Tutorials - My new site that tries to teach LWJGL 3.0 and OpenGL to anyone willing to learn a little.

Advertisement
Tiny what? Are you asking about Linux - smallX Page (formerly tinyX)? or The KDrive Tiny X Server? or something else entirely?
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes." - the Laughing Man
My bet is tiny from DotA...
He needs to learn how to ask questions. He probably means a sample model that comes with XNA or DirectX SDK.
I thought it was a famous model, but I must be mistaken...

I was indeed talking about the tiny.x from the SDK.

Game Development Tutorials - My new site that tries to teach LWJGL 3.0 and OpenGL to anyone willing to learn a little.

Quote:Original post by emforce
I thought it was a famous model, but I must be mistaken...

I was indeed talking about the tiny.x from the SDK.


Depends if you are using DirectX and the DirectX SDK
Sig: http://glhlib.sourceforge.net
an open source GLU replacement library. Much more modern than GLU.
float matrix[16], inverse_matrix[16];
glhLoadIdentityf2(matrix);
glhTranslatef2(matrix, 0.0, 0.0, 5.0);
glhRotateAboutXf2(matrix, angleInRadians);
glhScalef2(matrix, 1.0, 1.0, -1.0);
glhQuickInvertMatrixf2(matrix, inverse_matrix);
glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);
Quote:Original post by V-man
Quote:Original post by emforce
I thought it was a famous model, but I must be mistaken...

I was indeed talking about the tiny.x from the SDK.


Depends if you are using DirectX and the DirectX SDK
Yup, the OP has excluded a pretty wide range of potential helps.

Apart from that: no code no nothing.
So is anyone actually going to answer his question or attempt to help him? It's quite obvious he is asking about the tiny.x file that comes with the DirectX SDK.

@OP

What are you viewing the model in when it appears to be facing down? Chances are you are viewing it in a program where the coordinate system is different, for example.

This topic is closed to new replies.

Advertisement