Archived

This topic is now archived and is closed to further replies.

Prelude Beta

This topic is 5963 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

There''s a new beta of my 3D isometric rpg, Prelude to Darkness, up at our website: www.zero-sum.com I''d sure appreciate any comments; the last version I posted got a ton of excellent feedback both positive and negative which helped a lot. It does require DirectX 7.0 or later and windows 98 or me, doesn''t work with win2000. For framerates you can press and hold ''f'' which give current and max (it tries to sync to around 30 fps) Programming questions are welcome, too. Cheers, mat williams Lead Programmer, Designer Zero Sum Software www.zero-sum.com

Share this post


Link to post
Share on other sites
Mat,
I must say that I got stuck in your game the other night... I played for about 20 minutes and tried to complete the first quest and then *POW* I crashed.

I''m not totally convinced that it was an error in the game as I rebooted and tried again and played for about 45 mins. I must say that I think the graphics engine rocks and I''m envious

Other comments are:

I like the turn based combat!
I Like the feeling!
I really like the graphics engine... oh I said that already.

Keep up the good work!

<Dak>

Share this post


Link to post
Share on other sites
Yeah, the Win2k thing is really annoying. I''ve been trying to maintain compatability, but I don''t have anything running win2k here so it''s tough. If any one knows anywhere which has a common issues or pitfalls of porting from win98/me to 2k please let me know,

cheers,


mat williams
Lead Programmer, Designer
Zero Sum Software
www.zero-sum.com

Share this post


Link to post
Share on other sites
Hi Mat.

The game works excelent in my computer: Pentium II Celeron 400Mhz with Voodoo Banshee PCI. 128 Meg.

The game looks great and the engine is fantastic. Congratulations!.

I have not problem for now.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
You should implement some debug output when it fails. That way it would be possible to track down the problem.

-ddn

Share this post


Link to post
Share on other sites
Looks like you''ve got a solid game coming along. It crashes a LOT on my comp though so that gets annoying. I''m running a 550 AMD K6-2 128ram with WIN ME. It crashes a lot a points where it gives messages and on examining things.

Share this post


Link to post
Share on other sites