DX9 SkinMesh MultiAnimation
Hi,I have two animation sets (walk and attack)now, when I press LButton then the model will attack, and it will change to the walk animation automaticly after attacking ends.
How can I achieve that? How can I get a event of the end of animation?
(LPD3DXANIMATIONCONTROLLER is a great interface but I still have no idea to use it within the DX Documentation.Thankx!
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