[Resolved] IMG_Load won't load a PNG
Hi,
I worked through a number of lazy_foo's SDL tutorials and have wrote some code based on them. However, I'm having difficulty with the IMG_Load function that's part of SDL_image.
It displays .bmp files without any issues, but when I try to load a .png file, nothing happens. In the following two lines:
loadedImage = IMG_Load( tempFileName.c_str() );
if ( loadedImage != NULL )
loadedImage is NULL after the assignment whenever I use a png file. I thought the whole point of IMG_Load was that it could handle multiple image file types. Am I missing something? Is there more code I could paste to shed more light on the issue?
Thanks!
[Edited by - matrisking on April 27, 2010 9:02:30 AM]
Did you try following the code through to where it checks if different image types are enabled? I had this problem before... and the documentation doesn't talk much about it, so I'm guessing you are having the same problem I ran into a long time ago.
Open up SDL_image.h. At the top is the following code:
Add in #define LOAD_PNG to make it like this
Each file type that SDL_Image loads has a different value that needs to be defined. Look through the code to find them.
Open up SDL_image.h. At the top is the following code:
#ifndef _SDL_IMAGE_H#define _SDL_IMAGE_H#define LOAD_BMP
Add in #define LOAD_PNG to make it like this
#ifndef _SDL_IMAGE_H#define _SDL_IMAGE_H#define LOAD_BMP#define LOAD_PNG
Each file type that SDL_Image loads has a different value that needs to be defined. Look through the code to find them.
I thought that was only the case if you built the library yourself. If not, make sure you have the relevant 2 extra DLLs - libpng and zlib, I believe.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement