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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Writhe

Hostile Horizons - Silverlight Spaceship MMO

5 posts in this topic

I've developed a persistent, 24/7 online massively-multiplayer spaceship game in Silverlight 3 called Hostile Horizons. A video of the game can be found on YouTube (Make sure to play it in High Def!) You may try to play the game at www.HostileHorizons.com -- The project is still in testing so the server may be down often. Please don't use a login/password you care about. I'm posting here because I've been a long-time GameDev reader and hobbyist developer, but this is the first major project I've felt good enough about to show. Also, there seems to be very little interest in Silverlight on GameDev, but I think there are a lot of misconceptions! I'm really excited about Silverlight as a game development platform, although I still think Microsoft has a way to go. I'd like to present Hostile Horizons as proof that there is at least some potential. I'll soon be starting a blog with my experiences in Silverlight game development, and associated tutorials for those interested. Is there anything the GameDev community is curious about specifically that I could try to tackle in some of my first articles? [Edited by - Writhe on April 26, 2010 7:49:11 AM]
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Wow. Thats quite impressive. Did you do the music and sounds as well? Only 250 hours for that level of polish especially with you doing everything is impressive. As for what to cover, anything really would be good.
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The music was leveraged from No Royalty music resource websites, with a budget of about $150.

Sounds are a combination of free internet resources and my own work in Sony Sound Forge Pro 10.

The quick build time has a lot to do with Silverlight, quite honestly. It is so easy to get things going once I had built enough of an understanding about what was required for the game's development with a few other minor projects.

The game looks pretty, but it still has a lot of "soul" that's missing. Weapons and combat aren't all that balanced yet, and it needs a lot more polish and content to be really interesting to play.
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Holy shit, that looks superb! I would love to get my hands on this haha not only playing but also viewing the source ^^ Awesome work... can't believe you did this all alone in that short period of time. I'm also developing browser-based games for my upcoming company but now I'm really jealous^^
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Original post by Writhe
The music was leveraged from No Royalty music resource websites, with a budget of about $150.

Sounds are a combination of free internet resources and my own work in Sony Sound Forge Pro 10.

The quick build time has a lot to do with Silverlight, quite honestly. It is so easy to get things going once I had built enough of an understanding about what was required for the game's development with a few other minor projects.

The game looks pretty, but it still has a lot of "soul" that's missing. Weapons and combat aren't all that balanced yet, and it needs a lot more polish and content to be really interesting to play.


Nice. So do you plan to follow up on how you implemented this? Perhaps in a blog somewhere? If so drop a link so I can subscribe to it. :)
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Original post by DaeraxNice. So do you plan to follow up on how you implemented this? Perhaps in a blog somewhere? If so drop a link so I can subscribe to it. :)

Yes, I'll post a link once I get the blog established.

I don't mind revealing source code for any part of the project (and will on the blog), and I have another project I'll be demoing here shortly that uses a lot of the same concepts. I built an MMO Gladiator pit fighting game in a weekend and plan to basically walk through its entire creation.


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