Jump to content
  • Advertisement
Sign in to follow this  
RocketDarkness

COM Resource Management Question

This topic is 3008 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

So, I've been working with DirectX9 for a little bit, and I had a question that I wasn't able to find a clear answer for. From what I understand, there are certain actions that, when performed on a COM object, an additional Release() call is required to free up the memory properly. So the question is, what are the exact points which create these requirements? They seem to have something to do with passing it as a function parameter, or storing it in another variable. Also, I recall seeing somewhere that DX10 simplifies this somewhat. If that's true, how so?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!