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StretchRect in d3d10

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Is there an equivalent method in d3d10 for IDirect3DDevice9::StretchRect? I know there is ID3D10Device::CopyResource, but it won't do a stretch.

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If you don't need to do it in realtime, D3DX10LoadTextureFromTexture is a possibility (I don't know how fast it is). The DX FAQ says also that this replaced StretchRect in a way..

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