Sign in to follow this  
Quat

StretchRect in d3d10

Recommended Posts

Quat    568
Is there an equivalent method in d3d10 for IDirect3DDevice9::StretchRect? I know there is ID3D10Device::CopyResource, but it won't do a stretch.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this