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Accessing Lua Modules from C++

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So I have two lua files. a.lua
module(..., package.seeall);

function foo() print("Hello World!") end



main.lua
> require "a"
> a.foo()
Hello World!



If I do in c++
luaL_dofile(app->l_state, "main");



How then could I call a function in a.lua from c++? I know that one could do
	lua_getglobal(L,"my_function");
lua_call(ps->app->l_state,0,0);

to call a function in main.lua but would the same work if the function I wanted to call was in a.lua? Thanks.

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So when you call

luaL_dofile(app->l_state, "main");

The main function has a require for a.lua. This will pull a.lua into your lua environment. You need to get the function from the table a onto the stack and then call it directly.

try


lua_getglobal(L,"a");
lua_pushstring(L, "foo");
lua_gettable(L, -2);
assert(lua_isfunction(L,-1));
int error=lua_pcall(L, numArg, LUA_MULTRET, 0);


Cheers,

Bob

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