Sign in to follow this  

breakout ball and animation

This topic is 2786 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I want to animate a breakout ball using directx.Here is the code I am working on.
	//initialize ball
	int ball_left=390;
	int	ball_right=410;
	int	ball_top=290;
	int	ball_bottom=310;

	//draw ball
	d3ddev->ColorFill(surface, NULL, D3DCOLOR_XRGB(255,255,255));
	RECT rectx;
	rectx.left = ball_left;
	rectx.right = ball_left+20;
	rectx.top = ball_top;
	rectx.bottom = ball_top+20;
	d3ddev->StretchRect(surface, NULL, backbuffer, &rectx, D3DTEXF_NONE);

	//draw black ball
	d3ddev->ColorFill(surface, NULL, D3DCOLOR_XRGB(0,0,0));
	RECT recty;
	recty.left = ball_left+10;
	recty.right = ball_left+30;
	recty.top = ball_top+10;
	recty.bottom = ball_top+30;
	d3ddev->StretchRect(surface, NULL, backbuffer, &recty, D3DTEXF_NONE);


Share this post


Link to post
Share on other sites

This topic is 2786 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this