Volume texture rendering
Quote:Original post by kurlyak
It doesn't help when all your volume doesn't scatter, absorb and emit.
Quote:Original post by kurlyak
Still nothing. You should possibly enable volume rendering so we can see it.
I think this might be what you're after:
http://http.developer.nvidia.com/GPUGems/gpugems_ch39.html
I've implemented something similar for visualisation of medical images and it's not difficult (though a little harder than typing in a box ;) )
http://http.developer.nvidia.com/GPUGems/gpugems_ch39.html
I've implemented something similar for visualisation of medical images and it's not difficult (though a little harder than typing in a box ;) )
Quote:Original post by PKLoki
I think this might be what you're after:
http://http.developer.nvidia.com/GPUGems/gpugems_ch39.html
I've implemented something similar for visualisation of medical images and it's not difficult (though a little harder than typing in a box ;) )
How did you unhide his message?
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