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Why is a Screensave much slower?

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Hey everybody, Do anybody know why a selfwritten screensaver in OpenGL is much slower than the same Win32-Program compiled as executable. When I run the executable with the exact same drawing I get about 60 FPS. But when running the screensaver I only get 5 FPS! In the Application i load one Bitmap as texture and draw the objects with this texture. Does anybody know the reason for that phenomena? Or does anybody know how I can increase the Framerate for the screensaver? Thanks in advance Peter Gmeiner

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Sorry i can''t help you. But i think you can help. I am a beginner. I don''t know to write a OPENGL screensaver based on
WIN32. I think, you have already written OPENGL screensavers.
Can you send me one of your screensaver source codes?
my e-mail:boresani@gmx.de


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