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Unity Window must be the main thread for Graphic rendering?

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Not sure if anyone know or just not many read the OpenGL post. Haven't found anyone who has knowledge about this problem so far. http://www.gamedev.net/community/forums/topic.asp?topic_id=569491 Anyway, looks like to me that the window must be the main thread or other graphic render functions have to be directly under the window thread; otherwise, nothing would be drawn at all on the screen. Any one knows a way to work around or we should just stick it, just keep the window as the main thread? Thanks. [Edited by - phantom on April 28, 2010 6:32:04 PM]

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Original post by dm_3x
Not sure if anyone know or just not many read the OpenGL post. Haven't found anyone who has knowledge about this problem so far.

Probably because no one understands what you mean. Your explanations are confusing, and it's not really clear what you're actually doing there.

Anyway this is a cross post, which is against the forum rules, so I will close this.

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