Jump to content
  • Advertisement
Sign in to follow this  
GoldFire

Where to start?

This topic is 3006 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have been developing web-based games for almost a decade and am now finally getting into 3D-based games. I am still in the early planning stages and am a 2-man team with myself being the programmer and somewhat interface design and then the other being an artist. Should I approach the project by doing all of the concept art, planning out all of the interface screens in detail, etc, or should I just dive right into the code and get some sort of working prototype made where I can build an interface and environment design around it?

Share this post


Link to post
Share on other sites
Advertisement
Quote:
Original post by alias_bob
Should I approach the project by doing all of the concept art, planning out all of the interface screens in detail, etc, or should I just dive right into the code

Planning. That thing you said. You have to have a detailed plan for what game you're going to make. It's called a GDD (Game Design Document).
See the FAQ for the Game Design forum, and see
http://www.sloperama.com/advice/specs.htm
and
http://www.sloperama.com/advice/lesson13.htm

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!