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I have been developing web-based games for almost a decade and am now finally getting into 3D-based games. I am still in the early planning stages and am a 2-man team with myself being the programmer and somewhat interface design and then the other being an artist. Should I approach the project by doing all of the concept art, planning out all of the interface screens in detail, etc, or should I just dive right into the code and get some sort of working prototype made where I can build an interface and environment design around it?

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Original post by alias_bob
Should I approach the project by doing all of the concept art, planning out all of the interface screens in detail, etc, or should I just dive right into the code

Planning. That thing you said. You have to have a detailed plan for what game you're going to make. It's called a GDD (Game Design Document).
See the FAQ for the Game Design forum, and see
http://www.sloperama.com/advice/specs.htm
and
http://www.sloperama.com/advice/lesson13.htm

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