Jump to content
  • Advertisement
Sign in to follow this  
Sujal

Directx 11 book

This topic is 2532 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am looking for info on domain, hull and compute shaders. There are some presentations (and examples) from ATI, MS and NVIDIA online. But I am still looks for book that describes these stuff in great detail. I am wondering if there are any books on DirectX 11?

Share this post


Link to post
Share on other sites
Advertisement
I do not know of any books at the moment, but there are some book chapters and articles starting to show up. I wrote a chapter for "Game Programming Gems 8" about using compute shaders to optimize SSAO, which gives some general compute shader introduction as well.

If you are interested, I have also open sourced my engine project, which also implements some compute and tessellation samples (see link below).

Share this post


Link to post
Share on other sites
Thanks Jason. I will definately look into Game Programming Gems 8.


PS: "Programming Vertex, Geometry, and Pixel Shaders" book is awesome.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!