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Directx 11 book

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I am looking for info on domain, hull and compute shaders. There are some presentations (and examples) from ATI, MS and NVIDIA online. But I am still looks for book that describes these stuff in great detail. I am wondering if there are any books on DirectX 11?

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I do not know of any books at the moment, but there are some book chapters and articles starting to show up. I wrote a chapter for "Game Programming Gems 8" about using compute shaders to optimize SSAO, which gives some general compute shader introduction as well.

If you are interested, I have also open sourced my engine project, which also implements some compute and tessellation samples (see link below).

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Thanks Jason. I will definately look into Game Programming Gems 8.


PS: "Programming Vertex, Geometry, and Pixel Shaders" book is awesome.

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