Jump to content
  • Advertisement
Sign in to follow this  
sapman

Rotating with HLSL code ?

This topic is 3150 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

In The Name of God. Hi . I Want to flip my object . i have used this code for vertex shader: v2p vertexProgram (float4 normal:NORMAL,float2 tex:TEXCOORD0,float4 pos:POSITION) { v2p output = (v2p)0; ///* Commented **// //normal = mul(normal,WorldInverseTranspose); ///* Commented **// output.normal = -normal; output.pos = mul(pos,wvp); output.tex = tex; return output; } But there is nothing as result , no changes will affect . I want also rotate my normals by this matrix with mul function : float4x4 rot = { {1.0 , 0.0 , 0.0 , 0.0}, {0.0 , 0.707 , -0.707 , 0.0}, {0.0 , 0.707 , 0.707 , 0.0}, {0.0 , 0.0 , 0.0 , 1.0}}; please help . thanks in advance ....

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!