Rotating with HLSL code ?
In The Name of God.
Hi .
I Want to flip my object . i have used this code for vertex shader:
v2p vertexProgram (float4 normal:NORMAL,float2 tex:TEXCOORD0,float4 pos:POSITION)
{
v2p output = (v2p)0;
///* Commented **//
//normal = mul(normal,WorldInverseTranspose);
///* Commented **//
output.normal = -normal;
output.pos = mul(pos,wvp);
output.tex = tex;
return output;
}
But there is nothing as result , no changes will affect .
I want also rotate my normals by this matrix with mul function :
float4x4 rot = { {1.0 , 0.0 , 0.0 , 0.0},
{0.0 , 0.707 , -0.707 , 0.0},
{0.0 , 0.707 , 0.707 , 0.0},
{0.0 , 0.0 , 0.0 , 1.0}};
please help .
thanks in advance ....
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement