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Maya Mesh to ID3DX10MESH

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just curious does anyone know how or have any links to resources on how to convert a .mb file into a directX mesh. In a nutshell, how to import a 3d object from maya to directx.

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Google for cvxporter - it's a plugin to maya which should be able to export your models as .x files. In constrast to the built-in exporter or the exporter which comes with the DX-SDK, it also handles bones and bone animations fine.

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