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DirectX 10: No lighting functions/classes?

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I'm learning DirectX10 and I'm in the subject of lighting, and I noticed that DirectX9 had structs related to lighting and that the DirectX9 device object had functions like ::SetLight() to control the lighting. Are there any built-in funcitons/structs to control lighting in DirectX 10? Or does lighting always have to be coded manually in the pixel shader?

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DX9 lighting was part of the fixed-function-pipeline, which has been removed from DX10.

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Check the Sample Browser in the SDK for the FixedFuncEMU sample. It shows how to emulate D3D9 fixed function functionality (including lighting) in D3D10.

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