All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
34
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Math and Physics
Inertia tensors for common shapes
Math and Physics
Programming
Started by
Eric
August 09, 2001 04:34 AM
9
comments, last by
Eric
22 years, 1 month ago
Prev
1
2
(current)
iccle
122
February 06, 2002 12:21 AM
This site has a table with inertia moments for various common bodies
http://eta.physics.uoguelph.ca/tutorials/torque/Q.torque.inertia.html
Cancel
Save
Prev
1
2
(current)
This topic is closed to new replies.
Advertisement
Popular Topics
my experience with game-dev (why most games suck)
GDNet Lounge
Is the level design for my game too boring?
Game Design and Theory
Bestl 2D game engine for starters? (that isn't Unity or Godot) [clearer question than my last post]
For Beginners
Stealth And Detection System
General and Gameplay Programming
How to fight the urge to meticulate?
Writing for Games
How can i NOT get lost and completely lose interest in the infinite sea of game development?
For Beginners
Advertisement
Recommended Tutorials
Everything You Ever Wanted to Know About Authenticode Signing
Business and Law
Creating a Very Simple GUI System for Small Games - Part III
General and Gameplay Programming
Three Sides
Business and Law
A First-Look at 0 A.D.
Interviews
Interview with Tom Fulp
Interviews
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top