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Plerion

[XNA] Loading textures from memory

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Hello everybody! Im trying to load textures from memory in XNA. Lets imagine i have some byte-arrays with data for each miplevel in a S3 texture compression format. These now should be converted to a Texture2D. Is there a way to do that? Thats what i mean in C++:
D3DXLoadSurfaceFromMemory(surf, 0, 0, data, format, blocksize * r.right, 0, &r, D3DX_DEFAULT, 0)
Is there something similar for XNA? Greetings Plerion

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Just create a new Texture2D with the appropriate dimensions and SurfaceFormat, and then call SetData to fill the Texture2D.

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