Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


capturing current GL_ states, like popmatrix

This topic is 6189 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Im tyring to find a fast solution to this problem; i want to change the state of a lot of differetn enviroment varibles, such as GL_LIGHTING, glpolygonmode, gllinewidth, things like that. i know theres already a push and pop matrix for coordinates and such, but is there a quick[cpu/gpu wise] and easy way for doing this with gl settings? or am i to resort to testing, storing, changing and restoring each different enviroment varible? __________________ graham "red" reeves. red@deadpenguin.org www.deadpenguin.org

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!