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capturing current GL_ states, like popmatrix

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Im tyring to find a fast solution to this problem; i want to change the state of a lot of differetn enviroment varibles, such as GL_LIGHTING, glpolygonmode, gllinewidth, things like that. i know theres already a push and pop matrix for coordinates and such, but is there a quick[cpu/gpu wise] and easy way for doing this with gl settings? or am i to resort to testing, storing, changing and restoring each different enviroment varible? __________________ graham "red" reeves.

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