point sprites in opengl 3.2?

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0 comments, last by Brother Bob 13 years, 11 months ago
Hi! I'd like to build a particle system in opengl 3.2 using point sprites but I can't figure out how to access the automaticaly generated texture coordinates. gl_MultiTexCoord0 and gl_TexCoord[].st are deprecated. Is there any other way?
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You can read about it in the specification in section 3.4.1.

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