Jump to content
  • Advertisement
Sign in to follow this  
spliter

API bundle for game editors?

This topic is 3000 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I'm an experienced programmer in making games however I've never touched the subject of making useful apps. So far I've done everything in c++ and it would be quite useful if I could write my editors also in it. So, what I'm basically asking is what kind of GUI API-s would you recommend that would prefarably work with SDL or at the very least with openGL, and that have an external GUI editor, my first choices would be MFC and Win32, however I don't know if they have C++ supported editors like wxWidgets and if they work with SDL(which I use for input image loading and other things. wxWidgets on the other hand wxWidgets requires about 8 MB of additional dll's in order to run a hello world program. All help will be appreciated. ~Spliter ps: If you know any GUI editor for MFC or win32 that gives the base code for all the related classes leaving me only to work with the editor logic itself I would highly appreciate if you'd tell me.

Share this post


Link to post
Share on other sites
Advertisement
wxWidgets doesn't need 8mb of DLLS if you do custom builds with only the controls/libraries you will actually use :)

Share this post


Link to post
Share on other sites
I find QT very easy to use and powerful enough, you can use opengl with it. It is also very portable, but you need to include a few big dlls when deploying any application made with it.

Share this post


Link to post
Share on other sites
@MENTAL: well I just kept adding dlls to my program folder until it stopped complaining .

@ArKano22: hm... sounds interesting, thanks! I'll try it out!

Share this post


Link to post
Share on other sites
As I said, custom builds. More than likely you're only using a limited subset of that DLL, so you might as well compile out the rest of it (wxWidget's Setup.h is your friend :)).

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!