how to use the skeleton, bone and animation data of fbx in directx

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3 comments, last by nitugoyal 13 years, 11 months ago
I studied the ViewScene sample of Autodesk FBX. To draw the scene it uses OpenGl but i want to use directx instead of OpenGL. Is it possible.
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If your talling about the fbx format to load your animations you should be able to use directx. It just means that you either have to parse the format yourself or I would think that they made the code that parses the format separate from the rendering code so then you would take that code and apply it directx instead OpenGL.
THERE is an existing loader of fbx into directx9
it's written by Doug Rogers , look it up on google
Crazy dude smoking D3D11, AngelScript, PhysX, 3D Sound, Network, DB, FBX, and some other weird things, doing that on Visual Studio 2010 + Visual Assist X on Overclocked CPU
Thanks 2 all.
The loader of fbx into directx9 written by Doug Rogers loads the data from FBX and creates the animation and other data in directx and then render through directx.


In ViewScene Sample of autodesk its like data is loaded from FBX using FBX SDK
and its drawn using opengl.Data is not created in OpenGL.
Can this be done using directx in the same way as opengl?
If yes how?

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