how to use the skeleton, bone and animation data of fbx in directx
I studied the ViewScene sample of Autodesk FBX.
To draw the scene it uses OpenGl but i want to use directx instead of OpenGL.
Is it possible.
If your talling about the fbx format to load your animations you should be able to use directx. It just means that you either have to parse the format yourself or I would think that they made the code that parses the format separate from the rendering code so then you would take that code and apply it directx instead OpenGL.
THERE is an existing loader of fbx into directx9
it's written by Doug Rogers , look it up on google
it's written by Doug Rogers , look it up on google
The loader of fbx into directx9 written by Doug Rogers loads the data from FBX and creates the animation and other data in directx and then render through directx.
In ViewScene Sample of autodesk its like data is loaded from FBX using FBX SDK
and its drawn using opengl.Data is not created in OpenGL.
Can this be done using directx in the same way as opengl?
If yes how?
In ViewScene Sample of autodesk its like data is loaded from FBX using FBX SDK
and its drawn using opengl.Data is not created in OpenGL.
Can this be done using directx in the same way as opengl?
If yes how?
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