• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

digisoap

game art development

11 posts in this topic

Hi, if you have any spare time while moderating this topic, do you know how to make a good tiling texture map from a photograph? This has puzzled me for ages, and all I can do is create really basic tiles. Thanks for any advice.
0

Share this post


Link to post
Share on other sites
Hi!

I'm a newbie in art creation and I've been wondering how to make a nice texture to put on some space ships.. for my new shooter

Thanks in advance!

0

Share this post


Link to post
Share on other sites
Thanks! that page is full of great stuff! but I still want to know how to make your own ones.. =) A tutorial on texture creation would be great to see..

Laters!

0

Share this post


Link to post
Share on other sites
A few overlooked underrated tools that could come in handy:

ImageComposer (Microsoft) Awesome for manipulating and compositing images for pixel-type apps (As opposed to high-end photo realistic packages). The most important features are its simple support for layers and support for alpha blending.

Cosmigos ProMotion. The BEST DPaint clone for the PC... A perfect tool for 8-bit pixel drawing. (Wish they supported 24-bit tho')...

/Niels

0

Share this post


Link to post
Share on other sites
I've been thinking about the texture tutorial and I guess it should
include info on:
- Texture creation basics - Anything you can use on any graphic program -
- How to create textures that map correctly on your objects - I always
had problems doing this and I'm sure I'm not the only one -
- How to do face textures - I did once a pair of eyes but how to do mouths? -
maybe this is more a 3D issue than textures..
- The use of layers in texture creation - since most programs let you
make textures with layers but no one explain you how or what do they
do to the final image..-
- Tips/Hints

Well that's it so far.. other ideas? someone want to make it?

Laters!

0

Share this post


Link to post
Share on other sites
Ah, good to see that's all it took to get people talking again! Neils (Niles? Niels?) is right, www.freetextures.com is a good place to check out, and we all should give a big hand to Paladin Studios for putting it up.

As for making seamless textures - There are a few ways to do this. The easiest way would be offsetting the texture in Photoshop, putting the seams in the middle of the image, and then cloning for other parts of the image to make it seamless. Another way is "rolling" the image, that is, taking each quadrant and rotating it so each edge matches the opposing one. You get the same effect by offsetting, but some people prefer to do it manually. If anyone else has suggestions, I'm sure everyone would like to hear them.

-Nick http://www.digital-soapbox.com

0

Share this post


Link to post
Share on other sites
Reptile seems to be more of a texture creation tool that a tool for making seamless textures. For the ULTIMATE it in texture CREATION, check out DarkTree textures at http://www.darksim.com. Procedural textures without the need to learn programming. If you own a number of programs, you can create the textures in the standalone program and use them as shaders in all shader categories - if you're using the standalone to generate textures for real-time, you can render to any number of formats and resolutions. I HIGHLY recommend this tool to ANYONE interested in creating realistic textures quickly. Also has full animation support for all parameters. There's nothing like this out there anywhere, and no, before you ask, I don't work from them.

------------------
-Nick Robalik
http://www.digital-soapbox.com

0

Share this post


Link to post
Share on other sites
Your technique of offsetting the image is great! I've made all kinds of seamless textures, even of things I never expected were possible - like ivy or pebbles. Thanks for your advice.
0

Share this post


Link to post
Share on other sites
Hello all, and welcome to the Game Art section of GameDev.net I'm the new moderator, and I've noticed this topic is pretty dead! The artwork is 100% of what people notice when they first glance at a game, and though it may not be 100% of the game(at leat it shouldn't be!), it's what makes the impression, and encourages people to check out more about a game.
I've been working w/ game art for as long as I can remember (any old Basic programmers out there?), so I'd be happy to field any questions any of you may have, and I'll be sharing tips and tricks I've learned over the years in this forum, so check back often!

-Nick Robalik http://www.digital-soapbox.com (may be down)

0

Share this post


Link to post
Share on other sites