Sky boxes
What''s the best way to make a skybox? I tried using the same procedure used in the "Water" sample in the DX8 SDK, but it looks too much like the inside of a cube. Thanks in advance!
HanSolo
Sector 13 Games
Skybox really means inside a cube, if u dont like skybox, u must read about "SkyDome", which is inside a half-sphere.
My game is more of a space game, so a half-sphere won''t work. How does one implement a full sphere-mapped environment?
HanSolo
Sector 13 Games
HanSolo
Sector 13 Games
There''s nothing wrong with skyboxes to implement what ''seems'' like the inside of a sphere.
Skybox:
http://www.gamasutra.com/features/visual_arts/19981023/skybox_02.htm
Previously mentioned skydome:
http://www.flipcode.com/tutorials/tut_skydomes.shtml
Both of which are excellent articles on the subject.
Skybox:
http://www.gamasutra.com/features/visual_arts/19981023/skybox_02.htm
Previously mentioned skydome:
http://www.flipcode.com/tutorials/tut_skydomes.shtml
Both of which are excellent articles on the subject.
I''ve got a question. How do you make textures for skybox? I use Bryce 4.0 with panorama-rendering, but i can''t create top and bottom textures. What tools should I use?
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