Archived

This topic is now archived and is closed to further replies.

Sky boxes

This topic is 6000 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

What''s the best way to make a skybox? I tried using the same procedure used in the "Water" sample in the DX8 SDK, but it looks too much like the inside of a cube. Thanks in advance! HanSolo Sector 13 Games

Share this post


Link to post
Share on other sites
Skybox really means inside a cube, if u dont like skybox, u must read about "SkyDome", which is inside a half-sphere.

Share this post


Link to post
Share on other sites
My game is more of a space game, so a half-sphere won''t work. How does one implement a full sphere-mapped environment?

HanSolo
Sector 13 Games

Share this post


Link to post
Share on other sites
There''s nothing wrong with skyboxes to implement what ''seems'' like the inside of a sphere.

Skybox:
http://www.gamasutra.com/features/visual_arts/19981023/skybox_02.htm


Previously mentioned skydome:
http://www.flipcode.com/tutorials/tut_skydomes.shtml

Both of which are excellent articles on the subject.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
I''ve got a question. How do you make textures for skybox? I use Bryce 4.0 with panorama-rendering, but i can''t create top and bottom textures. What tools should I use?

Share this post


Link to post
Share on other sites
Thanks Greg!!! That helped a lot. Anonymous, just go to Greg''s link. It explains everything and more about making skybox textures. Thanks again!

HanSolo
Sector 13 Games

Share this post


Link to post
Share on other sites