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Antonios

Blizzard cinematics tools.

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What is the underlying tech that Blizzard cinematics dpt is using for building its tools. C++, MAXScript, MELScript, C#? Thank you.

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So they are not actually building tools from scratch? They are using Houdini's python support to make add-ons. Not that it is any different or easier but I was under the impression that some custom tools where also present. Thank you for the quick reply.

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I believe their inhouse developed tools are more game specific (like the world of warcraft editor used by their designers), rather than used for the development of cinematics. They probably have written scripts and the like (as mentioned above) though.

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Blizzard's canned cinematics and pre-rendered animations are usually done by Blur.

Last time we worked with them they were a 3D Studio Max house, using custom plugins and max script extensions to renderman.

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Quote:
Original post by Antonios
If that is the case then what is the cinematics dpt primary function? R&D?


Seems like it.

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