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Effects/techniques to improve image quality

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I'm trying to implement the most "advanced" effects/techniques to improve the image quality of my game engine. This is the techniques I know: -MSAA; -Normal mapping; -Bloom; -High-Dynamic Range Rendering; -Cascaded Shadow maps; -Light flares/light streaks; -Screen space Ambient occlusion; -Light scattering; -Depth of field; -Motion blur; But I'm pretty sure that there are more effects/techniques used in modern games... Can you list more techniques to I add to my list?

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