OPENGL lesson 3

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2 comments, last by supercoollee 13 years, 11 months ago
i have just started learning OPENGL, i use MASM for programming. in lesson 3, if there isn't a lightsource in the scene, how can the color be shown? and i tried to put up a scene with a lightsource and a triangle, the glColor3x (b or f) function doesn't change the color of the triangle , it always appear gray, i don't know why.
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Can you post some of your code?
If you don't enable lighting, the "flat" colours specified by the glColour() will be used.

If you turn on lighting, then the glColor() is ignored -- the default material colour will be used instead. Hence your triangle will be drawn in white; which will end up gray after lighting.


You probably want to enable glColorMaterial which will copy colours out of the glColor() calls into the ambient/diffuse/both material colours.

the problem has been solved. in order to specify color at each vertex,

glEnable(GL_COLOR_MATERIAL)

must be called.

and if no light is specified, GL uses the default lighting, that's why in NEHE's lesson3 the colors can be shown without calling lighting functions.

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