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nookiepl

Anisotropic filtering and FSAA ?

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How I can load textures with anisotropic foltering ??? Like is done in max payne for example ? And how I can turn on or make full screen antialiasing ???

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I''ve previously posted a question about anisotropic filtering, but no-one replied

I''d like to know the answer to this one too please peepz

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Guest Anonymous Poster
You guys need to be a bit more resourceful.

http://oss.sgi.com/projects/ogl-sample/registry/index.html

that''s the extension registry, if you hadn''t guessed that.

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