Anisotropic filtering and FSAA ?
How I can load textures with anisotropic foltering ???
Like is done in max payne for example ?
And how I can turn on or make full screen antialiasing ???
I''ve previously posted a question about anisotropic filtering, but no-one replied
I''d like to know the answer to this one too please peepz
I''d like to know the answer to this one too please peepz
You guys need to be a bit more resourceful.
http://oss.sgi.com/projects/ogl-sample/registry/index.html
that''s the extension registry, if you hadn''t guessed that.
http://oss.sgi.com/projects/ogl-sample/registry/index.html
that''s the extension registry, if you hadn''t guessed that.
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