Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Alex5

GetTickCount() vs. Clock()

This topic is 6187 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

To find out the amount of time that has passed in my games, I usually used GetTickCount. But I am trying to start some 3D programming now, and the tutorials in Dx7 sdk use Clock(). Which one is better? what is the difference in the two?

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!