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How to move meshes in 3D space?

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I''m trying to move meshes independently through 3D space using DirectX 8 in Visual Basic. Currently, I''m translating the world matrix, .setTransform-ing it, rendering the model I want at that location, then .setTransform-ing back to the old world matrix. There''s gotta be a better way to do this. Unfortunately, I''m not very familiar with matrix/vector theory, so could someone throw me a bone? Thanks!

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