Need an algorithm for a simple problem!!

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11 comments, last by MindWipe 22 years, 8 months ago
Thank you all. I think the problem is sloved 100%.

God save GameDev.net

/MindWipe

"If it doesn''t fit, force it; if it breaks, it needed replacement anyway."
"To some its a six-pack, to me it's a support group."
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One method that would look real nice is called Verlet integration (search on Verlet and Hitman) which was used in the Hitman engine. There is a nice paper out there that tells you how to do it, the method is almost trivial to implement and produces quite nice physics results - and is esp good for strings.

Brad
quote:Original post by Scoop

- L = PI / (number of points-1).


Just a quick thing, if the # of points is variable then make sure it''s not zero otherwise you might get a divide by zero error.

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