All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
31
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Real Soon Now
Day #4 Released
Real Soon Now
Affiliates
Started by
Uthman
August 10, 2001 02:09 PM
-1
comments, last by
Uthman
22 years, 8 months ago
Uthman
485
Author
August 10, 2001 02:09 PM
Tutorial Day #4 released :-D I reverted to gettickcount cause iwas running outta tme, but ill replace that w/ ur code, brett, in day #5
Uthman Apatira www.WiZ3Domain.com
Cancel
Save
"a low level aho master like you couldn't kill me even if I let you"
This topic is closed to new replies.
Advertisement
Popular Topics
How do you manage yourself and your time as years pass on?
GDNet Lounge
Too many managers?
General and Gameplay Programming
Do your part to stop global warming and climate change
GDNet Lounge
C++ how do you use dependency injection?
For Beginners
The promise of freedom in story games
Game Design and Theory
Facebook Ads for sales on steam, does it work?
Games Business and Law
Advertisement
Recommended Tutorials
"Not So Random Randomness" in Game Design and Programming
Game Design and Theory
Visual Studio Macros for the Game Programmer
General and Gameplay Programming
Code on the Cob Part 9
General and Gameplay Programming
How to Expand Games (and more) Eluding App Store Updating
Production and Management
Handy PC/Mac OS X Snippets for Indie Development
General and Gameplay Programming
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top