Archived

This topic is now archived and is closed to further replies.

Direct3D Immediate Mode with execute buffers

This topic is 5965 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have written a small 3D object viewer program, which uses Direct3D Immediate Mode execute buffers to render 3D objects. However, I manage myself the orientation of the vertex normals, because D3D could not manage them automatically or I could not implement this feature of the API. Could anyone of you help me, please! Thank you in advance! Apo

Share this post


Link to post
Share on other sites
Do

YourDevicePtr->QueryInterface( IID_IDirect3D7, (void**) &YourNewsDirectX7DevicePtr );

And use the DirectX7 capacibilities.

Or more best delete all and use DirectX 8 wich is very very simple regard to DirectX5 (this is what you are using)

Why English rules?? C pas très malin tout ça!

Share this post


Link to post
Share on other sites