Direct3D Immediate Mode with execute buffers

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3 comments, last by apo 22 years, 8 months ago
I have written a small 3D object viewer program, which uses Direct3D Immediate Mode execute buffers to render 3D objects. However, I manage myself the orientation of the vertex normals, because D3D could not manage them automatically or I could not implement this feature of the API. Could anyone of you help me, please! Thank you in advance! Apo
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Are you using DirectX 5?
Presently I am using DirectX files with the following version:
"DirectX 7.0 (4.07.00.0700)".

Apo
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Do

YourDevicePtr->QueryInterface( IID_IDirect3D7, (void**) &YourNewsDirectX7DevicePtr );

And use the DirectX7 capacibilities.

Or more best delete all and use DirectX 8 wich is very very simple regard to DirectX5 (this is what you are using)

Why English rules?? C pas très malin tout ça!
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Jester, studient programmerThe Jester Home in French
Thank you, jestercodeur!

By the way English does not rule... But, unfortunately, I do not speak French...
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