Direct3D Immediate Mode with execute buffers
I have written a small 3D object viewer program, which uses Direct3D Immediate Mode execute buffers to render 3D objects. However, I manage myself the orientation of the vertex normals, because D3D could not manage them automatically or I could not implement this feature of the API. Could anyone of you help me, please!
Thank you in advance!
Apo
Presently I am using DirectX files with the following version:
"DirectX 7.0 (4.07.00.0700)".
Apo
"DirectX 7.0 (4.07.00.0700)".
Apo
Do
YourDevicePtr->QueryInterface( IID_IDirect3D7, (void**) &YourNewsDirectX7DevicePtr );
And use the DirectX7 capacibilities.
Or more best delete all and use DirectX 8 wich is very very simple regard to DirectX5 (this is what you are using)
Why English rules?? C pas très malin tout ça!
YourDevicePtr->QueryInterface( IID_IDirect3D7, (void**) &YourNewsDirectX7DevicePtr );
And use the DirectX7 capacibilities.
Or more best delete all and use DirectX 8 wich is very very simple regard to DirectX5 (this is what you are using)
Why English rules?? C pas très malin tout ça!
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